May. 27th, 2015

Guidelines

May. 27th, 2015 10:36 pm
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• Loosely invite only - talk to close canonmates to hash out AU history before you join. If you aren't sure how to get in touch you can request an invite to the Slack channel, See if they've commented to the CR/Info Meme, or leave a comment there yourself.

• No multiples with the exception of wardens/inquisitors, but if they're of the same background as a preexisting one talk to the player of that one to work out how to keep them in the same family/clan/etc...

• No AC check.

• IC =/= OOC, play nice, all those generic things here.

Races

May. 27th, 2015 10:36 pm
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HUMANS

Although there are rumours that humans haven't always been around in Thedas, but have declined more and more over the years and become considerably less likely to be thought of as having any credit.

Humans are everywhere, and though other races are considered equal by law it is still humans who are most often in positions of power and whose beliefs and culture are thought of as the norm.

DWARVES

Dwarves have been on the surface long enough there are now two distinct dwarven cultures that may appear similar to outsiders, but within dwarven society have long been considered to be deeply removed from each other. Surface culture is often considered strange and is difficult to get used to for dwarves who have just moved there, but it definitely still has its roots in Orzammar and even the families who have been on the surface the longest will generally hold great pride in their traditions.

There are of course those dwarves who have taken to human society, but they're generally shunned by other dwarves and not considered to be truly one of them.

Orzammar itself has long rid itself of the caste systems of old, though it might seem a recent thing to visitors to the dwarven kingdom. It is still extremely elitist and not fond of outsiders despite technically being open to them. Even a visiting surface dwarf would likely be better off not staying long. The atmosphere alone will usually drive off anyone new before they really get a good understanding of Orzammar and that's the way its people like it.

ELVES

City elves no longer live in alienages though are still generally poorer than the rest of the population and so many still seem to reside in the same areas as each other. Of course, this is regarded as a choice so most people consider them to be much happier now.

For the most part the Dalish still keep to their clans and exist on the fringes of society, if even that. There are some that live in apartments in the cities, but even they are prone to keep to themselves. At least in part because the rest of society doesn't look too fondly upon the Dalish. Many Dalish residing in the city will even separate themselves from their counterparts who grew up within a city rather than among other Dalish.

QUNARI

Vashoth and Tal-Vashoth now integrated with the other races rather than roaming in mercenary groups, but they are still outsiders and generally regarded with mistrust, though those who are clearly immersed in human culture may be accepted a little better.

The Qun itself still exists and those who practice almost all reside in Qunari ruled areas and will rarely mix with others without reason.
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details on the chantry, templars, the merchant's guild, etc )

If you have another organisation or whatever you want including, fill out the form and comment below! Please also state whether it is a city wide organisation or exclusively university based.

Campus

May. 27th, 2015 10:47 pm
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KIRKWALL


Kirkwall is still a city, the university just encompasses a lot of its real estate, economy, etc. Lowtown, Hightown, Darktown and the Docks are all still effectively urban areas.

The Gallows encompasses all dormitory style housing plus yes, the quad...quivalent at the center. Replete with giant slave statues. Thanks, Tevinter! The Gallows is still effectively on its own little island, so a ferry that runs every half hour (or hour, from midnight to 6 AM), transports students across the harbour to the docks

The ferries are never, ever punctual.

Actual classes/administrative functions/etc are centered in the buildings at the top of Hightown (i.e. the Keep and the Chantry, which share space with municipal and religious aspects of the city; we could probably break them down further into like arts, sciences, etc but let's consider this a working prototype) so uh, look forward to your calves being able to crack walnuts, students. Hightown includes a lot of important historical housing which is now mostly occupied by fraternities and sororities, as well as exorbitantly scaled shopping and, of course, the mob slash merchant's guild. Additionally the merchant's guild owns the Blooming Rose, the classiest strip joint in all the Free Marches.

Lowtown by and large remains Lowtown, dominated by the market where you can get anything and a handful of bars and clubs. The Hanged Man is of course the most popular amongst the student body, because why reinvent the wheel? LT is also where you'll find cheap off campus housing ostensibly still connected to the university, although it's far enough from actual campus that students are primarily left to their own devices as long as they don't actively set anything aflame. This also means it's not ...the safest area to live, buuuut that is both Kirkwall and any university town, sadly.

The clinic in Darktown operates essentially the way it did in game: Planned Parenthood type services, pay what/if you can, not ......precisely legal, etc. Other than that Darktown is uh. Still awful.

The campus bookstore is the Black Emporium, because let's be real, Kirkwall was specifically built to be confusing and inconvenient for its ...massive slave population, and remains that way today.

Intro Meme

May. 27th, 2015 10:56 pm
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Get out there and mix, plan relationships, and share ideas!

Profile

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